6 trends for e-commerce
Around the world, e-commerce continues to grow at a dizzying pace, an indication that purchasing habits are changing.The market shows us what the next driving trends might be:Mobile shopping - we've been hearing about mobile first for a few years now, and surely in 2022 you can't imagine having an e-commerce that isn't mobile responsive, with a user experience that helps the end consumer.Voice search - smart speakers are spreading rapidly in everyone's homes and more and more people will also use them to make purchases. So it will be important to make sure these devices can talk to our system.AR & VR - the real and virtual worlds are definitely linked by these technologies, which, a bit like smart speakers, are becoming more and more widespread. Not only in games, but also in business sectors, as, for example, Ikea or Bulgari did.Omnichannel - the customer must have the opportunity to experience the same shopping experience across all channels we can provide.Instalment payments - more and more often we find ourselves being able to pay for what we buy in instalments. Well even e-commerce can not stay behind on this issue, in fact, more and more payment circuits, make available this type of purchase.Social Commerce - social is also constantly evolving and all of them provide functionality to create an e-commerce within social media.
Around the world, e-commerce continues to grow at a dizzying pace, an indication that purchasing habits are changing.
The market shows us what the next driving trends might be:
- Mobile shopping - we've been hearing about mobile first for a few years now, and surely in 2022 you can't imagine having an e-commerce that isn't mobile responsive, with a user experience that helps the end consumer.
- Voice search - smart speakers are spreading rapidly in everyone's homes and more and more people will also use them to make purchases. So it will be important to make sure these devices can talk to our system.
- AR & VR - the real and virtual worlds are definitely linked by these technologies, which, a bit like smart speakers, are becoming more and more widespread. Not only in games, but also in business sectors, as, for example, Ikea or Bulgari did.
- Omnichannel - the customer must have the opportunity to experience the same shopping experience across all channels we can provide.
- Instalment payments - more and more often we find ourselves being able to pay for what we buy in instalments. Well even e-commerce can not stay behind on this issue, in fact, more and more payment circuits, make available this type of purchase.
- Social Commerce - social is also constantly evolving and all of them provide functionality to create an e-commerce within social media.